For today’s Community Spotlight, we return again to one of our previous winners. And for good reason. We have been very impressed by everyone’s Citizen Blog posts, but today we are going to focus on one in particular. Not only are Shadow’s posts well written, but he does an exemplary job at filling out the Tau Station universe with his own stories.
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Lights flicker against the summer marine haze of a San Diego dusk. Sounds of anticipation and joy seem to swell from the very ground itself. The glistening paints hues over the rumble: the giggy glee and excitement of a little slice of magic here on Earth: Comic Con. A time and place of celebration and freedom, Comic Con calls to a part of us all.
For four days fandoms collide to simultaneously give thanks and be thanked for and by their favorite creative pop-culture properties. Teams from television, films, animes, games, mangas & comics anxiously await the chance to meet the people who hold sacred the work they do. That encounter and exchange is a beautiful one. There is a spectacular synergy in the air. We are just as excited to see you and you are to see us. It is a unique perk of the Con scene that can not be underscored enough: meeting you matters to us.
Read on below for Erin’s personal Comic Con recap about the event and her part in the panel talk, “Writing for the Computer Gaming Industry”. Also, enjoy the photos from the event and our new game flyer!
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At the heart of the Tau Station Universe is the wonderful belief that we are all creators and collaborators in the narrative of life. Carl Sagan, the astronomer and popular evangelist of science education, once said “We are made of star stuff.” We are also made of story stuff. From the beginnings of humanity, from the moment we gazed deeply into the night sky, we began to ask questions about our place in this greater universe. And out of this wonderment, this awesome and even frightening sense of the immensity spread out before us, we began to pull down the stars, to hold them within, and to struggle with the hopelessness of our own insignificance. We began to create stories as a way to give the world around us structure, meaning, and answers. The stories we created offered us a way to become active participants rather than blind, passive victims of circumstance. The stories placed value and meaning in our existence. Through the act of sharing, stories affirmed the commonality of our experiences and relationships. Stories allowed us to bond, to face the darkness together, to communicate, and to give us a sense of continuity as a species.
Continue reading "Tau Station and the Art of Storytelling"
A part of me believes that if Tau Station is one day described as a “good game” we will have failed.
We will have failed the vision; we will have failed the dream.
That’s a strong statement, isn’t it? A touch crazy for sure, but why not?
If we are really honest, from the beginning Tau Station has been about more than playing. It has been about creating a place you can escape to. A place where differences do not matter.
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What’s in a name?
You’ve saved up enough credits to take a shuttle to another station. You walk through Tau Station’s port which overflows with ships, cargo, and people. The departures board lists your available destinations: Sol Jump Gate, Taungoo Station, København, Nouveau Limoges, and Poul Anderson’s Legacy. What hints about where you’re going do you get from the name of each station? This is something the creative team thinks about each time we write a pitch for a new station in the universe.
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Words are awesome. Given a dictionary and enough time, a good writer can produce stories of limitless scope and grandeur. Dune, Foundation, The Laundry Files, John Carter duking it out with the baddies of Barsoom – we owe all these stories and more to authors spending massive amounts of time stringing words together. Tau Station is a text-based game, so believe me when I say that we like words. But we also like the richness that good art brings to a game, and the way it can give players some insight into the world and plot before they’ve begun to play or even read a single word.
Continue reading "The Art of Tau Station"