Founded by wealthy Gaule philanthropists looking to fashion a station devoted to the arts, Nouveau Limoges has long existed as a haven for artists, poets, musicians, and idealists. With its reputation for independent thinking and a resistance to authority, the station has always been seen as somewhat of an eccentric anomaly to the Gaule administration. With its large population of free thinkers, devoted to creative pursuits, the government was often at odds with the non-conformity of its citizens. The imposition of tighter control was met by increasing civil disobedience and the threat of outright rebellion.
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København, once a beacon of industry, a station of shipwrights and world class engineers known far and wide as the very best in the building of spacefaring vessels. Now, after the Catastrophe, this station is a husk of its former self. When the Catastrophe struck here, it struck hard. Hundreds of gargantuan ships moored above the station, some for repairs, others being built outright, came slowly but inexorably crashing down upon the luckless denizens below. Cruiseliners, built to ferry thousands of passengers across the solar system disintegrated entire city blocks, other buildings exploded into fiery balls of deadly plasma as fuel tanks ignited or dangerous payloads caught a spark. In the aftermath, København’s people crawled out of the wreckage and, those that did, marvelled at their survival.
Continue reading "København – The Shipwright’s Shipwreck"
Within the Universe of Tau Station there are two great “superpowers” that have been rivals for centuries. Though the Consortium and the Gaule Protectorate have reached agreements on numerous mutually beneficial economic, military, and scientific policies, their basic ideological and cultural differences have always been major points of contention. In an earlier blog we discussed the Consortium; here we take a look at the Gaule Protectorate.
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What was once violent and rough, volatile, and explosive has calmed like the stars from which our bodies were fed our first ancient form. The old ones give us the origin tales of our promise land: Daedalus, our home and we, The Promethean Sect, have claimed it as our own. We thrive on our home station. The time for destruction and disorder has come and gone. Our bounty is won: Daedalus Station is our haven. From this we vow peace. Sated, we vow calm.
Continue, that you may know more.
Continue reading "Daedalus Station. Your True One Life awaits."
Clones and cloning are unique elements found in Tau Station. They are an integral part of our universe, serving as both interesting plot devices and essential parts of game play. Knowing how important they are to your experience, we’ve also had our art team craft visuals that help illustrate the cloning process in details that go beyond imagination.
Continue reading "A Visual Visit to Your Local Clone Center"
The Catastrophe was a time of chaos and darkness; we, as a species, were floundering and struggling to survive. A number of factions rose up out of the ashes of humanity to guide and steer the remnants of our civilization to safety. Today we’d like to introduce you to the Consortium!
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One of the first things you’ll notice as you travel throughout the universe of Tau Station is the different nature of each and every station you visit. With humanity scattered after the Catastrophe, the survivors on each station rebuilt and developed their communities in response to the specific challenges they had to overcome. In a recent post we invited you to read about some of the inspirations behind Tau Station’s missions. Today we’d like to share how the space stations themselves, with their unique backstories and societies, have served as muse to our process time and time again. Come and visit three of our stations below!
Continue reading "A Visit to Three Stations"
With humanity fighting its way back from near extinction and rebuilding the very foundations of civilization, you’ll occasionally find yourself in situations where life and death are just a hair’s breadth apart. The supplies you’re carrying with you may well affect the outcome. Weapons and medicines are key to the survival of any adventurer who wants to make a living (emphasis on living) on some of the galaxy’s more dangerous stations. Today we’d like to introduce you to two of Tau Station’s corporations that provide those supplies, and show you some of our concept art for their products.
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We love a good story. The art of storytelling predates even that of the written word, and we’re pretty sure humanity’s tales will be here long after we’re gone, possibly for some alien race to pore over and ponder what kind of weird and wonderful creatures we once were.
More specifically, the narrative is one of the core pillars of Tau Station and we consider it in every aspect of game development and universe building. Through Tau Station’s missions you’ll discover the stories of its universe – its histories, its people; the living, breathing, and evolving culture of a human civilization on life support. Below, we’ll give you a peek at three of these missions that deal with different aspects of a galactic post-apocalyptic society.
Continue reading "Missions – Your Window Into Tau Station’s Universe"
You’re walking through the space station, minding your own business, when you’re suddenly attacked by a stranger. You fight back, but they’re tough and they manage to kill you before the guards can arrive to break things up. Usually, you wouldn’t be too worried about this. Most sick bays have a grim shared mantra: “If we can scrape you off the pavement, we’ll get you back on your feet.” There aren’t too many wounds they can’t fix. There’s a problem, though: you’re on Bordeaux Station and it doesn’t have a sick bay. Those fatal wounds all over your body are, for once, actually fatal.
Luckily, in Tau Station, death is not necessarily the end.
Continue reading "Clones – Don’t Leave Home Without One"