Next month our game designer, Curtis, will be giving a talk about Tau Station at the FOSDEM conference in Brussels. We considered sending him with flyers to hand out but decided that stickers would be a lot more fun. Because who doesn’t love stickers?!
Using some of our favorite images from Tau Station’s background art, our graphic designer Tania put together this collection of stickers to give everyone a glimpse into our universe. Some of these pictures are new and haven’t been shown anywhere before.
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Previously we discussed the tech stack that Tau Station runs on, but today we thought that we’d give some in-depth examples of the software hurdles we face. There will be Perl code in this blog entry, but the concepts should be generally familiar to anyone with a software engineering background.
As we mentioned in the tech stack post, we use Catalyst for our Web framework. For those unfamiliar with Perl, you could think of Catalyst as “Ruby on Rails” for Perl, but that’s not really accurate. What makes Catalyst so powerful is that unlike other Web MVC (model-view-controller) frameworks, it doesn’t have strong preferences for how you implement the various components. You’re not forced to choose a particular ORM for your model—you can even skip an ORM entirely—and you can choose whatever tools you wish for rendering your view (typically, the stuff you see in a Web browser). As a result, you can choose exactly the tools you need for each component of your system.
Continue reading "The Tau Station Universe: Software"
People have been asking about our technology stack, so this post will be a bit “tech heavy.” Further, it will be opinionated tech-heavy. You’ve been warned!
When I started Tau Station, I knew that I was primarily looking for a robust Web framework, a flexible ORM (object-relational mapper), and a strong database. Due to my having been heavily involved in open source for years, only open source products were considered.
Continue reading "Tau Station’s Tech Stack"