This week’s update comes with 4 new item pictures. The promised solution that protects your gear in case of death and respawn has been implemented. Credits you earn from performing career tasks now go into your (safe) bank account instead of your wallet. Read on to see all changes.
Continue reading "Update Changelog 2018-Jun-13"
This week’s game update integrated the new possibility to re-explore most missions that you already completed. Genetically bound items will ensure that you won’t lose your gear in case of death. Some UI improvements have been implemented for mobile, and we also added some confirmation boxes for level 1 citizens to help new players.
Continue reading "Update Changelog 2018-Jun-06"
A new month has started, so it’s time to review what was achieved in May, such as the implementation of the first private ships. As always, our monthly status report also provides a partial glimpse into the development road map. Read on to learn what May brought and what is planned for June, 2018.
Continue reading "Status Report: May 2018"
May ends with another weekly update. You can play a new mission on Bordeaux station, several improvements and fixes have been integrated. Among others, missing a shuttle won’t make you leave your hotel room anymore and a display bug in the inventory has been fixed for screen readers. The monthly status report will be published on Friday, sharing the plans for June! Read on to see all details of today’s content update.
Continue reading "Update Changelog 2018-May-30"
Last week a major content update was implemented. This week, several detail improvements and fixes made it to the game. Several countdowns have been updated, but also combat and the team read your reports and vaporized a couple of text glitches.
Continue reading "Update Changelog 2018-May-23"
The widely anticipated day has finally arrived! Private starships are now available for everyone dreaming to become a respected spaceship captain! Read on to learn more about these space faring vehicles, and how you can obtain one …
Continue reading "Captain on Deck – Private Ships have arrived!"
Today’s game update comes with the usual information on new aspects, improvements and fixes but we also promised you that you could have private ships soon. Now that time has come: new Captains, time to board your ships!
Continue reading "Update Changelog 2018-May-16"
Welcome to another content update for Tau Station, introducing a new mission and various improvements and fixes, such as a few stats display corrections. The implementation of private ships is very close and the narrative team has been working on more exciting missions for you. Read on to see all details about today’s game update.
Continue reading "Update Changelog 2018-May-09"
May starts with a big content update. Following the request of many citizens, all stats now have a timer that indicates the duration until the according value is at 100% again. The team was able to handle a lot of detailed reports regarding missions and texts as well. Thanks a lot everyone! Additionally, “My items for sale” at the Public Market now shows the quantity of a stackable item listed; another request from our community. Read on to see all details about this week’s update.
Continue reading "Update Changelog 2018-May-02"
This week’s update brings back two missions, the first parts of Spaceship Operations have been unlocked at Universities, you can activate optional desktop notifications for chat mentions and more. Read on to learn all details about the latest content update…in parallel, a major feature is in development for you.
Continue reading "Update Changelog 2018-Apr-25"