The new year is very close, but as we promised, another (huge) game update has been added in 2018. Team players can now start challenging Syndicate Campaigns in The Wilds. Everyone can explore a brand-new star system and a new mission. The combat UI has been reworked, massively reducing the need of scrolling. All stims have been renamed to indicate their purpose. Your CORETECHS archive contains a detail description that explains how the new naming works. Read on to see all details about today’s improvements and game play extensions.
Continue reading "Update Changelog 2018-Dec-31"
It’s the end of the year, and it’s an interesting time to reflect on our progress and where we are going.
Continue reading "What’s happening next?"
Today’s content update adds the cinema to your CORETECHS, and extends your credit log to 10 entries. Mails won’t be delayed anymore which means you communicate faster than light speed, even if you write a message to a citizen on a station far, far away from your position. The team processed your typo reports (thanks!) and did a couple of detail changes you can check in more detail in today’s changelog. Enjoy!
Continue reading "Update Changelog 2018-Dec-07"
November consisted of 4 weekly game updates. 7 new missions are extending the story, avatars made it to game, coming with a lot of UI changes and improvements such as seeing your opponent in combat now and new public profile pages. The Ruins got extended by 3 sub-areas, new credit logs help you to check recent balance changes and the CORETECHS sections got cleaned up. Furthermore, careers have been improved, also following requests to show the progress (XP). Read on to see even more details about what happened last month, plus the list of supported browsers.
Continue reading "Status Report: November 2018"
We conclude November with another update for you. Several UIs now use avatars, such as combat, internal syndicate lists and public profiles benefit from a new layout as well! The the information panel contains a useful comfort feature: credit logs help you checking recent balance changes. The narrative team created a new mission for level 14+citizens and the CORETECHS has been cleaned up which leads again to a more compact view. Read on to see all changes and improvements of today’s new version.
Continue reading "Update Changelog 2018-Nov-30"
The new game version contains several important changes, improving the career system. Another 2 new missions are available in Barnard’s Star system. The avatar UI has been touched up too, including better image display. Besides a lot of detail changes based on your reports, the area tutorials of the new sub-areas in the ruins will now respect your personal settings and remain minimized if you closed the help screen. Read on to see all details of the new update.
Continue reading "Update Changelog 2018-Nov-22"
The update of calendar week 46 brings you the first part of the avatars; you can now choose how your citizen looks! A new PvP protection is in place while playing missions, doing side jobs or doing discreet work. The level requirement for a syndicate foundation has been reduced down to level 14. The narrative team was also busy, and present another 2 new missions in the Barnard’s Star system. On top of that, there are several UI improvements, textual corrections as usual, and please have a look at the list of supported browsers.
Continue reading "Update Changelog 2018-Nov-14"
The former Ruins area got split up into more sub-areas to better deal with the recent new features and to be prepared for upcoming features at the same time. The Ruins now consist of ‘The Wrecks’, ‘Syndicate Districts’ and ‘The Wilds’. Furthermore, 2 new missions have been (officially) added, and several improvements and fixes made to the game, thanks to your reports!
Continue reading "Update Changelog 2018-Nov-07"
October 2018 was one of the most prolific months for our young game. A total of 8 new missions were added, we released our first trailer, cycle 200 was celebrated with gifts and a new mysterious mission. Following a Community suggestion, the Station News feature enriches game play, reporting to everyone what’s going on in our growing universe. The new consumable item ‘Termination Pellet’ allows new strategical re-spawns; your wish is our command. Military Stim packs have been updated with a batch of new 3D artwork, now indicating which stats get boosted. Many improvements have been added to the combat system. Read on to see all details about an exciting month in Tau Station!
Continue reading "Status Report: October 2018"
Recently, the team has been working a lot on infrastructure and upcoming features which will be released later on. But for now, what you can see is a new mission and the content of additional cycle 200 update last Wednesday. It also contained a new mission with a special reward and a gift for cycle 200 citizens. Read on to see all (visible) update details of this week, but also learn more about the big features that are in development right now.
Continue reading "Update Changelog 2018-Oct-31"