Update Changelog 2019-Dec-23

Before the “year 2019” ends, we’re happy to share another game update with you. The Citizen Council member page now shows your new Community representatives. Feature wise, there are new courses, private ships can now have storage lockers installed, several improvements have been added for combat and Syndicate campaigns, and a batch of new items extends the campaign reward pool.

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Update Changelog 2019-Nov-28

Today’s game update adds 7 new University courses, and there are more to come! The new feature Genotype Food grants various bonus effects, depending on the genotype consuming it. As requested by your Citizen Council, the item pools of tier 4 and tier 5 have been extended by nearly 60 items. Part of this game update is also some combat balancing again, and on the forums, every post has a dedicated URL again. Read on to see all update details…

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Update Changelog 2019-Oct-30

Today’s update adds a new card to the Citizen Council page, showing all candidates for the next election. As a bonus, there are also various other changes which made it into the game earlier than planned. There’s further combat balancing improvements for armor, reputation, skills and focus, and also some mission fixes. Finally, a special gift has been sent to all Citizens who were active during the last tenspan!

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Update Changelog 2019-Oct-15

The wait is finally over! Today we released a brand new – and rather huge – game update, bringing new features, detail changes and many fixes.

As requested by the first Citizen Council, the item and storage management has been improved, and now features in your CORETECHS. The narrative team edited many existing missions, and created a new tutorial mission for new players. The forum structure has been simplified and the UI has been improved. The Resource Hub is a new interface for dev & Citizen blogs, FAQ, Technical Insights, Announcements, Area Tutorials and Tau Station Tips. Read on for the full details of the new game update!

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Status Report Q2/2019 (Apr-Jun)

The second quarter of 2019 has seen a host of enhancements for our game features. Feedback and messaging have been optimized with the new pop-up feature. We continued to bring more elements into full-screen mode, and introduced the Archive 2.0. Side Jobs, Career Tasks, and Discreet work have been polished, adding new UI, branching choices, and NPC pictures. There are also new university courses, 2 new missions, vendor logos, new item artwork, technical improvements and the new “/me” command for chat, as well as a number of important changes for Syndicates. Read on for all the details about what is new in Q2/2019!

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Update Changelog 2019-Jun-25

Greetings citizens! The new update has been deployed and it contains changes and improvements for game features across the board. This is most extensive changelog we ever had so far. Besides the huge Side Job rework and the brand new Archive 2.0 we also have various Syndicate changes and improvements, (also for blueprints!), preparations for the upcoming buildings, further message clean-ups and several performance boosts, 18 new item images, new NPC avatars, and you can now use the new “/me” chat command 🙂 Read on for the full list of details, but be warned – it’s a doozy!

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Status Report Q1/2019 (Jan-Mar)

Welcome to our first quarterly status report. It’s time to review changes in Tau Station from January, February and March 2019!

5 new missions and the YZ Ceti system, with 4 stations was added. Bodyguards are now at your service; the game’s beginning has been improved for new citizens; and there are 89 new item images, plus 40 brand new epic items for Syndicate Campaigns. Lots of new University courses, the bond log, and various other improvements were also added. Last, but not least, there’s a new dedicated section in your CORETECHS for the Citizen Council.

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