This week, a new mission awaits you on Moissan station. Syndicates are now able to change their tax rate. Syndicates now gain experience points by their members’ activity; this way low level players can contribute as much as high level players to their alliance.
Continue reading "Update Changelog 2018-Aug-08"
A new month has arrived, and it’s time to review what went down in July 2018! The biggest addition to the game is the (first part of) the new syndicates feature. Now you can unite with other citizens in an alliance! Each membership gets expressed by a unique tag shown with your name, e.g. in chat. Speaking of chat, chat’s been updated and extended too. The combat system and private ships received various upgrades, and new 3D artwork, weapons, armor and consumable items have been added. As usual, our monthly status report includes a sneak peek of our plans for August. Enjoy!
Continue reading "Status Report: July 2018"
This week’s update brings some detail changes and improvements. The team has been preparing the next bigger feature updates. A syndicate membership is now indicated in every citizen’s profiles by showing the tag. A new management role is available to improve the organization in syndicates. Increasing your syndicate’s membership limit can now be done either by using your alliance’s funds, presuming you have the needed role, or by using private bonds.
Continue reading "Update Changelog 2018-Aug-01"
This week’s update introduced the first part of the Syndicates, our multiplayer feature that will be extended over time. Read on to learn what the starting point already includes, how you can start your own Syndicate or join an existing alliance.
Continue reading "Team up in the new Syndicates!"
July 25th brings the first part of a big multiplayer feature: you can now unite in Syndicates! The basic membership management has been implemented, a dedicated group chat and a public membership indication via name tags are in place. Also, following a common Community request, your bank credits are now shown in the status summary. You no longer need to visit the bank for checking your credit balance. Read on to see more details about today’s content update.
Continue reading "Update Changelog 2018-Jul-25"
This week’s update brings several detail improvements and additions, the Community has been asking for. For example, the weapon type is now exposed in the detail view of a weapon. The team has been focusing on the Syndicate’s feature that are so close…it nearly hit this version. Read on to see all details about the new version update.
Continue reading "Update Changelog 2018-Jul-18"
The latest game update improves several aspects of combat, such as taking measures against bashing, a fight ends now with stats hitting zero without the need of an additional round, and more. From now on your local reputation has an impact on prices: the higher your reputation, the more you will benefit from it. A brand new mission is available on Yards of Gadani and 9 item artworks have been added. Captains who own private ships will benefits from lower damage, and some important fixes. Still, Syndicates are coming closer…
Continue reading "Update Changelog 2018-Jul-11"
The first parts of syndicates are coming closer; the team continued its work on the next major feature release. This week, several useful changes made it to the game. First of all, 5 special items have been added, carrying the names of the recent Community Spotlight winners. The efficiency of stim packs has been improved, new icon tool-tips are in place, in combat, your choice of weapon will now remain until you select another item, and more. Read on to see all details about this week’s game update.
Continue reading "Update Changelog 2018-Jul-04"
In June, several new features have been rolled out. New PvE campaigns are available in some station’s Ruins, new multi-stims boost more than one stat, you can re-explore missions and in case of death, your gear is now saved and can be picked up at the Gov’t Center of the station you died on. Eight new University courses for combat have been unlocked, credits from career tasks go to straight your bank account now, ship captain’s have reduced maintenance times and you can trade or gift VIP packs again! Read on to see more details and learn about the development plans for July.
Continue reading "Status Report: June 2018"
New consumable items have been added to the game, boosting more than one stat. The cool down time for sewer campaigns has been reduced, and some re-balancing has been done. The filter for VIP items is back at the Public Market as you can trade VIP packs again since last week’s update. 13 new item pictures enrich the game; we added the links and tier information to this changelog for you (and there are more to come soon!)
Continue reading "Update Changelog 2018-Jun-27"