Today we share insights into the development status of a major improvement which has been requested by the Community. The Citizen Council communicated your wishes for a storage feature redesign during the last Council meeting, and now it’s time to preview the results…
Continue reading "Storage 2.0 Preview"
The second quarter of 2019 has seen a host of enhancements for our game features. Feedback and messaging have been optimized with the new pop-up feature. We continued to bring more elements into full-screen mode, and introduced the Archive 2.0. Side Jobs, Career Tasks, and Discreet work have been polished, adding new UI, branching choices, and NPC pictures. There are also new university courses, 2 new missions, vendor logos, new item artwork, technical improvements and the new “/me” command for chat, as well as a number of important changes for Syndicates. Read on for all the details about what is new in Q2/2019!
Continue reading "Status Report Q2/2019 (Apr-Jun)"
Tau Station relies heavily on open source code. Our database is PostgreSQL, with database deployment management handled by sqitch. Our main programming language is Perl 5, we use Redis heavily as a fast cache for non-critical data, and so on. Lots and lots of open source code.
For our developers who want to share some of our code with the open source community, we simply ask that the code not have “Tau Station-specific” code in it. In other words, part of the fun of Tau Station is discovering its secrets by exploring the universe, not reading them in source code.
So we’ve released two more modules which, we hope, others might find useful.
Continue reading "Building a Universe with Open Source Code"
Welcome to our first quarterly status report. It’s time to review changes in Tau Station from January, February and March 2019!
5 new missions and the YZ Ceti system, with 4 stations was added. Bodyguards are now at your service; the game’s beginning has been improved for new citizens; and there are 89 new item images, plus 40 brand new epic items for Syndicate Campaigns. Lots of new University courses, the bond log, and various other improvements were also added. Last, but not least, there’s a new dedicated section in your CORETECHS for the Citizen Council.
Continue reading "Status Report Q1/2019 (Jan-Mar)"
In December 2018 several major changes and additions were rolled out for you. A new system ‘L 276-8’ was added, syndicates can now do challenging co-op campaigns, stims come with new names to better reflect their benefits, the first part of combat refining is done and there’s a new cinema feature. Furthermore, Leila shared insights about further development plans and Community work. Read on for all details about a thrilling month for our indie game.
Continue reading "Status Report: December 2018"
November consisted of 4 weekly game updates. 7 new missions are extending the story, avatars made it to game, coming with a lot of UI changes and improvements such as seeing your opponent in combat now and new public profile pages. The Ruins got extended by 3 sub-areas, new credit logs help you to check recent balance changes and the CORETECHS sections got cleaned up. Furthermore, careers have been improved, also following requests to show the progress (XP). Read on to see even more details about what happened last month, plus the list of supported browsers.
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This post focuses on our experience of educating on web accessibility across a truly remote team. Read on to gain an insight into how we supported team members spread across Europe and Australia to create an accessible game.
Continue reading "Remotely educating our team on web accessibility"
October 2018 was one of the most prolific months for our young game. A total of 8 new missions were added, we released our first trailer, cycle 200 was celebrated with gifts and a new mysterious mission. Following a Community suggestion, the Station News feature enriches game play, reporting to everyone what’s going on in our growing universe. The new consumable item ‘Termination Pellet’ allows new strategical re-spawns; your wish is our command. Military Stim packs have been updated with a batch of new 3D artwork, now indicating which stats get boosted. Many improvements have been added to the combat system. Read on to see all details about an exciting month in Tau Station!
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In September 2018, the completion of many tasks came to fruition with the release of our third system Barnard’s Star. Barnard’s Star brings 5 new stations, with new jobs, missions and even new local authorities to the game. A help icon now gives quick access to basic tips and several fan sites that share their knowledge with the Community. Furthermore, nearly 50 new 3D pictures add variety to the growing item pool. Aside from many detail changes like adding several confirmations and improved NPC vendor offers, all citizens who unite in a Syndicate have new features like a private forum, a new role for better management, a public profile page and more. Read on to see what was done recently!
Continue reading "Status Report: September 2018"
It’s Friday, 31st August – and that means it’s time to review how Tau Station has been improved this month! Among other things, many new courses are available for private ship Captains, Syndicates are improved, a new mission can be played, Discreet Work has received various updates, and more. Read on for full details and to learn what is planned for September 2018!
Continue reading "Status Report: August 2018"