As of this writing, Tau Station is about half a million lines of code. Most of that is Perl, a language that is famously concise. Were it written in Java, for example, it would probably clock in at well over a million lines of code. When a codebase gets to this size, it can be very hard to maintain. This is how we manage that complexity.
Continue reading "Making Complex Software Simple"
Just 200 segments ago, the Citizen Council met with the Tau Station team. Today, we would love to share what has been discussed in our first video meeting with your newly elected representatives.
Continue reading "Citizen Council: Meeting Report 204.61 GCT"
Three days ago, the Citizen Council met with the Tau Station team. Here’s a summary of the meeting for everyone, including status updates about what your representatives suggested or requested in the prior meeting. Do feel free to get in touch with your Council representatives as well as they might have additional comments to share with you too.
Continue reading "Citizen Council Meeting Report"
It’s holiday season for many right now, including the Tau Station team.
Continue reading "Wishing you a good holiday!"
Today we share insights into the development status of a major improvement which has been requested by the Community. The Citizen Council communicated your wishes for a storage feature redesign during the last Council meeting, and now it’s time to preview the results…
Continue reading "Storage 2.0 Preview"
The second quarter of 2019 has seen a host of enhancements for our game features. Feedback and messaging have been optimized with the new pop-up feature. We continued to bring more elements into full-screen mode, and introduced the Archive 2.0. Side Jobs, Career Tasks, and Discreet work have been polished, adding new UI, branching choices, and NPC pictures. There are also new university courses, 2 new missions, vendor logos, new item artwork, technical improvements and the new “/me” command for chat, as well as a number of important changes for Syndicates. Read on for all the details about what is new in Q2/2019!
Continue reading "Status Report Q2/2019 (Apr-Jun)"
Tau Station relies heavily on open source code. Our database is PostgreSQL, with database deployment management handled by sqitch. Our main programming language is Perl 5, we use Redis heavily as a fast cache for non-critical data, and so on. Lots and lots of open source code.
For our developers who want to share some of our code with the open source community, we simply ask that the code not have “Tau Station-specific” code in it. In other words, part of the fun of Tau Station is discovering its secrets by exploring the universe, not reading them in source code.
So we’ve released two more modules which, we hope, others might find useful.
Continue reading "Building a Universe with Open Source Code"
Welcome to our first quarterly status report. It’s time to review changes in Tau Station from January, February and March 2019!
5 new missions and the YZ Ceti system, with 4 stations was added. Bodyguards are now at your service; the game’s beginning has been improved for new citizens; and there are 89 new item images, plus 40 brand new epic items for Syndicate Campaigns. Lots of new University courses, the bond log, and various other improvements were also added. Last, but not least, there’s a new dedicated section in your CORETECHS for the Citizen Council.
Continue reading "Status Report Q1/2019 (Jan-Mar)"
In December 2018 several major changes and additions were rolled out for you. A new system ‘L 276-8’ was added, syndicates can now do challenging co-op campaigns, stims come with new names to better reflect their benefits, the first part of combat refining is done and there’s a new cinema feature. Furthermore, Leila shared insights about further development plans and Community work. Read on for all details about a thrilling month for our indie game.
Continue reading "Status Report: December 2018"
November consisted of 4 weekly game updates. 7 new missions are extending the story, avatars made it to game, coming with a lot of UI changes and improvements such as seeing your opponent in combat now and new public profile pages. The Ruins got extended by 3 sub-areas, new credit logs help you to check recent balance changes and the CORETECHS sections got cleaned up. Furthermore, careers have been improved, also following requests to show the progress (XP). Read on to see even more details about what happened last month, plus the list of supported browsers.
Continue reading "Status Report: November 2018"