A new month has arrived, and it’s time to review what went down in July 2018! The biggest addition to the game is the (first part of) the new syndicates feature. Now you can unite with other citizens in an alliance! Each membership gets expressed by a unique tag shown with your name, e.g. in chat. Speaking of chat, chat’s been updated and extended too. The combat system and private ships received various upgrades, and new 3D artwork, weapons, armor and consumable items have been added. As usual, our monthly status report includes a sneak peek of our plans for August. Enjoy!
Continue reading "Status Report: July 2018"
In June, several new features have been rolled out. New PvE campaigns are available in some station’s Ruins, new multi-stims boost more than one stat, you can re-explore missions and in case of death, your gear is now saved and can be picked up at the Gov’t Center of the station you died on. Eight new University courses for combat have been unlocked, credits from career tasks go to straight your bank account now, ship captain’s have reduced maintenance times and you can trade or gift VIP packs again! Read on to see more details and learn about the development plans for July.
Continue reading "Status Report: June 2018"
We use Git as a version control system in our development process and GitHub to host repository. Our workflow is similar to
git-flow, but with some simplifications since our product doesn’t use versioning – the only actual version of our game is production. Well, it’s not completely accurate as there are also snapshots of the game on our internal servers, but production is the only version which is accepted for bug reports.
Continue reading "Our Git workflow"
A new month has started, so it’s time to review what was achieved in May, such as the implementation of the first private ships. As always, our monthly status report also provides a partial glimpse into the development road map. Read on to learn what May brought and what is planned for June, 2018.
Continue reading "Status Report: May 2018"
In this post we’ll cover some information and challenges in creating an accessible autocomplete box. A good autocomplete box is accessible by default and will allow all users to navigate intuitively, either by keyboard or mouse. Many of you may have used an autocomplete box before and not even realized that the keyboard shortcuts intuitively used were also there to allow impaired users access to the same functionality.
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April is over! Time to have a look at what was achieved last month and what the team will be working on for May. The biggest milestone in April was, of course, the live launch of Tau Station; we’re very happy to welcome many new citizens already! The process of expanding the game with weekly content updates will be continued, and a major feature is coming closer. Read on to learn more …
Continue reading "Tau Station Status Report: April 2018"
In earlier articles we introduced the economic exchange system we use to help us build Tau Station. Further publications explained how it helps us to write clean code and simplify our combat code. In this technical blog post we look at the economic exchange system in a little more detail.
Continue reading "Extending Economic Exchange Conditions"
Today marks the end of Closed Alpha and the birth of Tau Station! Today we celebrate by opening access to everyone, for discovery and exploration of the Tau Station universe.
For those who love to read, love to play, and love science, Tau Station offers a unique narrative experience which evolves with your choices. But be warned, in a post-Catastrophe galaxy where most people are just struggling to survive, there isn’t always a clear way forward or a happy ending to be found.
Hone your perseverance. Humanity still doesn’t know who or what caused the Catastrophe: the horrific near annihilation of humanity. Or whether it’s going to happen again …
Now that you’ve been warned, enjoy the freedom to become who you want to be in Tau Station! The universe awaits.
Continue reading "Start Your Adventure in Tau Station Now"
March is over and we’re continuing our mission to opening the game registration for everyone soon (a precise date will be announced once we know it). Two major features were added to Tau Station recently. Read on for more details about how the game improved last month and what is planned for April.
Continue reading "Tau Station Status Report: March 2018"
The complexity of Tau Station requires a huge amount of work and care. Extensive research and times goes into every aspect of the game. Be it scientific, historical, or otherwise, we strive to make the Tau Station universe believable and as realistic as possible to further the experience of immersion and enjoyment. Read on to learn more about the ways we spend the time needed to bring this realism into a sci-fi game set hundreds of years into the future…
Continue reading "The Richness of Tau Station"