Tau Station Status Report: April 2018

April is over! Time to have a look at what was achieved last month and what the team will be working on for May. The biggest milestone in April was, of course, the live launch of Tau Station; we’re very happy to welcome many new citizens already! The process of expanding the game with weekly content updates will be continued, and a major feature is coming closer. Read on to learn more …

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Tau Station Status Report: March 2018

March is over and we’re continuing our mission to opening the game registration for everyone soon (a precise date will be announced once we know it). Two major features were added to Tau Station recently. Read on for more details about how the game improved last month and what is planned for April.

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The Art of the Weapons

We’ve said it before and we’ll say it again: a fruitful life is a long life, and in Tau Station, a long life is an armed life. Survivors of the Catastrophe are naturally resourceful thinkers, and anything, from a busted pipe to an energy-blast hand-cannon, can and will be used for both defense and offence. Previously, with The Art of the Guns we offered a glimpse into specific gun types found in Tau Station. Today, we present you with other various tools of survival; all able to be used when conflicts come into play.

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The Richness of Tau Station

The complexity of Tau Station requires a huge amount of work and care. Extensive research and times goes into every aspect of the game. Be it scientific, historical, or otherwise, we strive to make the Tau Station universe believable and as realistic as possible to further the experience of immersion and enjoyment. Read on to learn more about the ways we spend the time needed to bring this realism into a sci-fi game set hundreds of years into the future…

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Tau Station Status Report: February 2018

February is over. Besides new features, a lot of improvements and fixes have been implemented. Time to look at some of the tasks that were performed last month, and in addition, this status report also provides a glimpse at the future! Around six weeks ago, the second wave of Closed Alpha Testers fastened their seat belts to join Tau Station. For March, it is planned to invite all remaining fans who signed up to our newsletter. Read on to learn what happens next …

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Tau Station Status Report: January 2018

The first month of 2018 just ended and a lot of progress has been made, especially due to the feedback of all of the Closed Alpha Testers. Check out what has been achieved in January and what is planned for February. A couple of new features, like new missions, improvements, and useful comfort suggestions from your side are on our list…

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Tau Station Status Report: December 2017

This status report for December concludes the thrilling year of 2017. For our team, it felt like light speed, and together with you, we will welcome the new year, 2018, in a very special way: the day we all have been waiting for! On January 2nd, 2018, the first spaceship will lift off to Tau Station. In a few days, 100 passengers will fasten their seat belts for the Closed Alpha Test. Read on to see what we achieved in December and get your last chance to be on board as well…

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Tau Station Status Report: November 2017

Another month comes to an end and all teams were able to finish a lot, as you can see in our brand new status report. Many UIs and designs made it to the game. Features like storage per station and Market Vendors have been implemented, a lot of progress was made by the narrative team, new missions were added, and more load testing was performed. Several tasks need be done before Closed Alpha can start, but the outlook for December points out that we’ve been coming closer: Full in-house play-testing is on the list…

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Tau Station Status Report: October 2017

Time is running out fast! 2017 is nearly over, but we made a lot of progress in October 2017, as you can see in the new status report about the development of our science fiction game, Tau Station. Our focus is (still) on getting the game ready for Closed Alpha. Due to the progress on the backend, the frontend team was able to get several core elements in shape for testing. The art team has created a lot of designs. Long story short: several UIs, core game chat, and a couple more missions are waiting for you, while game design is pushing the skill system and combat even further.

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The Art of the Guns

The primary driving force in the successful tenure of the space traveler is simple: survival. Whether entering a strange new station, scavenging for goods, or trying to level the playing field with an obstinate negotiation gone awry, sometimes a well-armed response might be your best hope for a tidy outcome in the Tau Station universe. A post-scarcity life can get rough from time to time. It’s best to be prepared with the proper tools to smooth it all out. Sometimes, the best tool is one of our various styles of guns.

Previously, we offered a glimpse into The Art of the Market and The Art of Space Travel. This week we’d like to present you with a sample of weapons devised by the Tau Station art team.

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