In September 2018, the completion of many tasks came to fruition with the release of our third system Barnard’s Star. Barnard’s Star brings 5 new stations, with new jobs, missions and even new local authorities to the game. A help icon now gives quick access to basic tips and several fan sites that share their knowledge with the Community. Furthermore, nearly 50 new 3D pictures add variety to the growing item pool. Aside from many detail changes like adding several confirmations and improved NPC vendor offers, all citizens who unite in a Syndicate have new features like a private forum, a new role for better management, a public profile page and more. Read on to see what was done recently!
Continue reading "Status Report: September 2018"
On September 12th we integrated a new Syndicate storage to the Ruins. Today, it’s time to share with you some exclusive insights about storage, buildings, campaigns, raids, wars and more!
Continue reading "Syndicates: A glimpse into the future"
It’s Friday, 31st August – and that means it’s time to review how Tau Station has been improved this month! Among other things, many new courses are available for private ship Captains, Syndicates are improved, a new mission can be played, Discreet Work has received various updates, and more. Read on for full details and to learn what is planned for September 2018!
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A new month has arrived, and it’s time to review what went down in July 2018! The biggest addition to the game is the (first part of) the new syndicates feature. Now you can unite with other citizens in an alliance! Each membership gets expressed by a unique tag shown with your name, e.g. in chat. Speaking of chat, chat’s been updated and extended too. The combat system and private ships received various upgrades, and new 3D artwork, weapons, armor and consumable items have been added. As usual, our monthly status report includes a sneak peek of our plans for August. Enjoy!
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In June, several new features have been rolled out. New PvE campaigns are available in some station’s Ruins, new multi-stims boost more than one stat, you can re-explore missions and in case of death, your gear is now saved and can be picked up at the Gov’t Center of the station you died on. Eight new University courses for combat have been unlocked, credits from career tasks go to straight your bank account now, ship captain’s have reduced maintenance times and you can trade or gift VIP packs again! Read on to see more details and learn about the development plans for July.
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A new month has started, so it’s time to review what was achieved in May, such as the implementation of the first private ships. As always, our monthly status report also provides a partial glimpse into the development road map. Read on to learn what May brought and what is planned for June, 2018.
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April is over! Time to have a look at what was achieved last month and what the team will be working on for May. The biggest milestone in April was, of course, the live launch of Tau Station; we’re very happy to welcome many new citizens already! The process of expanding the game with weekly content updates will be continued, and a major feature is coming closer. Read on to learn more …
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March is over and we’re continuing our mission to opening the game registration for everyone soon (a precise date will be announced once we know it). Two major features were added to Tau Station recently. Read on for more details about how the game improved last month and what is planned for April.
Continue reading "Tau Station Status Report: March 2018"
We’ve said it before and we’ll say it again: a fruitful life is a long life, and in Tau Station, a long life is an armed life. Survivors of the Catastrophe are naturally resourceful thinkers, and anything, from a busted pipe to an energy-blast hand-cannon, can and will be used for both defense and offence. Previously, with The Art of the Guns we offered a glimpse into specific gun types found in Tau Station. Today, we present you with other various tools of survival; all able to be used when conflicts come into play.
Continue reading "The Art of the Weapons"
The complexity of Tau Station requires a huge amount of work and care. Extensive research and times goes into every aspect of the game. Be it scientific, historical, or otherwise, we strive to make the Tau Station universe believable and as realistic as possible to further the experience of immersion and enjoyment. Read on to learn more about the ways we spend the time needed to bring this realism into a sci-fi game set hundreds of years into the future…
Continue reading "The Richness of Tau Station"