A Visit to Three Stations

One of the first things you’ll notice as you travel throughout the universe of Tau Station is the different nature of each and every station you visit. With humanity scattered after the Catastrophe, the survivors on each station rebuilt and developed their communities in response to the specific challenges they had to overcome. In a recent post we invited you to read about some of the inspirations behind Tau Station’s missions. Today we’d like to share how the space stations themselves, with their unique backstories and societies, have served as muse to our process time and time again. Come and visit three of our stations below!

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The Tau Station Universe: Setting

For us, the dream of Tau Station has always been about creating a universe. A place we can escape to. A real universe that has depth, that we can immerse ourselves in and explore. We’re building a universe with words, and we’re excited to show it to you through this series of blog posts.

In many ways, we’ve been pretty traditional in our approach to building this universe. We started with the theme and the physical characteristics of the setting. We considered the history and events that took place, and speculated about how they would shape the people and social organizations within it. We thought about the politics, the economy, and the customs and daily rituals. And then we added one more thing to the mix: the science of it all.

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Even Side Missions Should Provide Meaningful Choices

You’re exploring the shipyard of København Station when you bump into Kane, the distraught owner of Citizen Shipbuilders. He’s recently challenged his rival, Chamberlain, to a contest to prove who can build the fastest ship, but now the day of the race has come and he knows he’s going to lose. He doesn’t really care how you do it, but he needs you to get the race called off and will pay you a reward to make it happen.

As you navigate Tau Station, your character will be offered missions. There’s nothing really unusual there; missions are pretty common in MMOs. A non-player character (NPC) has a problem and hires you to solve it. You do the work, get your pay and experience points, and move on. But we see every mission, even the short ones, as a chance for the player to interact with the game world and make meaningful choices through their character.

A mission is a story, and Tau Station is a game built around stories.

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