Two new missions are available in Barnard’s Star system, Syndicates have some detail improvements, and a simple yet very useful change for the Public Market is now in place thanks to your feedback. Read on to see all details of this week’s content update.
Continue reading "Update Changelog 2018-Oct-17"
Buckle up for 2 brand new missions, detail changes (as usual) and a fancy item for those who want to use respawns in a strategical way: welcome to an item the Community has been asking for…read on for all game update details.
Continue reading "Update Changelog 2018-Oct-10"
After last week’s release of Barnard’s Star, this week was mostly about smoothing the gameplay for that system. Many players are quite happy about it, but a couple of oversights were addressed. In particular, we released a hotfix for a Bank on Caen Stronghold, a Freebooter station, and a Gaule Protectorate embassy on the Barnard’s Star Jump gate. We also had an issue with many names in the “Areas” sidebar showing custom names and many players found this confusing, so we reverted back to standard names.
Thus, this changelog includes information about already seen changes from the hotfix along with new changes.
Continue reading "Update Changelog 2018-Oct-03"
A new system awaits fearless adventurers: visit Barnard’s Star which comes with 5 stations, 2 new missions (there’s more to come!) and a lot to find out. On top to this huge universe extension, Syndicates get a couple of new things: you can check the basic member and storage history now, unlock a private “members-only” forum, use the notes function to inform your team, and more. More than 3 dozen of items received shiny new artwork. Read on to see all details of today’s new game version.
Continue reading "Update Changelog 2018-Sep-27"
Another week, another game update. Barnard’s Star is coming closer and for today, the new version is again full of details changes, improvements and fixes. We’re proud about our clever community, yet some modifications had to be done regarding upcoming stations; sorry 😉. Read on to see all details.
Continue reading "Update Changelog 2018-Sep-19"
A new management role and storage for Syndicates have been added to the game. New 3D artwork for armor items is in place, the duration of travels with public express shuttles is now exposed and a few more detail changes are in place for you this week. Read on to see all details about this content update.
Continue reading "Update Changelog 2018-Sep-12"
This week’s update is about several detail improvements and changes. Among other things, syndicates now have public profile pages that list all members. We added another useful fan tool for GCT time conversion, pointers to the help page and corrected the link of the Tau Station fan Wiki. A brand new mission is available for you as well (level 5+)!
Continue reading "Update Changelog 2018-Sep-05"
Today’s game update contains several fixes and detail improvements. A new help icon in the tool bar contains tips for new citizens, but also for the more experienced ones, as some very helpful fan sites are now listed here as well (thanks for your great work!). The public syndicate details are exposing the tax rate now, and some optional comfort functions for syndicate foundations have been added. The station list in CORETECHS shows the station’s level now as well to see if your citizen level matches. Read on to see all details.
Continue reading "Update Changelog 2018-Aug-29"
Today’s game update includes many improvements, as well as several implemented Community suggestions (e.g. a new confirmation dialogue shows when you want to drop an item). A bunch of new University courses are available for all the Captains out there wanting to enhance the efficiency of your private ships. Discreet Work has several small tweaks, multi-stims are now stackable, and the detail display of armor items at the Public Market now shows their defense values. Read on for the full list of changes in this content update.
Continue reading "Update Changelog 2018-Aug-22"
This week, a new mission awaits you on Moissan station. Syndicates are now able to change their tax rate. Syndicates now gain experience points by their members’ activity; this way low level players can contribute as much as high level players to their alliance.
Continue reading "Update Changelog 2018-Aug-08"