We recently shared an early preview of the user interface design we’ve been working on. Our UI team has been tackling the significant challenge of creating the layout for an MMORPG that is playable on desktop, tablets, and smartphones all at the same time. We’ve made a lot of progress and although it is ongoing, we’d love to share some deeper insights. We hope you will enjoy!
Continue reading "CORETECHS notification: Visual Upgrade Imminent!"
In our previous blog, you learned more about the new Genotype specific Foods. Several variations of these consumables are already available in Tau Station, and more items of this kind will be added in the future. Today, we share previews of brand new artwork with you.
Continue reading "Latest Fashions: Artwork Peek"
Somebody a long, long time ago said,
“The nourishment of body is food, while the nourishment of the soul is feeding others.”
Here at Sinclair Biomeats, we manage to have our genotypically nutritional supplement, and eat it too! We print food we want to eat and sell it right to you! Our latest range of nourishing nourishments (disclaimer:taste not guaranteed) aims to feed the bodies and souls of those of a specific genotypical persuasion. Peruse the menu below!
Continue reading "Food for Thought: Genotypical Gastronomy"
Today we’d like to share some insights into improvements on combat. We’ve been working on global UI polishing and are now touching up our combat system. In parallel we’ve been working on the core combat system itself, adding new functionalities and following your wishes of more interactive PvP! Read on for an impression on what we’ve been aiming for; we look forward to your feedback!
Continue reading "Combat UI and PvP are leveling up!"
In a post-apocalyptic galaxy, trading is one of the cornerstones of survival. Over time, multiple options for exchanging goods have been added to the game, like visiting vendors or placing offers on the public market. The game economy dynamically reacts to supply and demand per station while University courses and your local reputation also affect your personal prices. Today we want to share a preview of a new option: direct trading.
Continue reading "Feature Preview: Upcoming Private Trades"
With the recent bumper game update, we implemented a feature request from our Community: an improved storage management system. Let’s have a closer look at it!
Continue reading "Storage Management 2.0: Now Live!"
Equipment is crucial for survival. As the universe of Tau Station grows, as more and more survivors scavenge and craft useful gear, so has our art team been working on visualizing these ingenious new creations. Today we share some first impressions with you.
Continue reading "The Art of Weaponized Ingenuity"
The question of survival awakes the most primal instincts in us. And that includes the urge to arm ourselves in the face of a threat. But since the Catastrophe destroyed so much, those who want to enter battle with a functional weapon to hand need to harness their creativity.
And so, in the post-Catastrophe world of Tau Station, refurbished rifles and chop-job shotguns are the norm. Here, people improvise and handcraft solutions to their problems!
Continue reading "Necessity is the mother of (weapons) invention!"
In a post-apocalyptic world, survivors must battle shortages of everything from water and food to industrial products. Thankfully, humanity is resourceful! We adapt and improvise, especially when it comes to making new gear from scavenged parts. Today we show you examples of new artwork for such handcrafted weapons and armor.
Continue reading "The Art of Handcrafted Gear"
The latest game update featured new artwork. Previously, we added many new 3D images for stims, weapons, armor, and special epic items that can be found in Syndicate campaigns. But there are also various more everyday objects that are part of life in Tau Station: items you can find while scavenging in the Ruins or crucial items needed to complete discreet work.
Continue reading "Artwork update: Items of Opportunity"