Blog

Cosmic Explorer: System L 726-8

Today’s edition of Cosmic Explorer comes to you from L 726-8! This is a binary star system, home to two spectacular flare stars and the three stations originally built to study them. But that was long ago, pre-Catastrophe, when such research was still a Consortium priority. How things have changed since then!

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Status Report: December 2018

In December 2018 several major changes and additions were rolled out for you. A new system ‘L 276-8’ was added, syndicates can now do challenging co-op campaigns, stims come with new names to better reflect their benefits, the first part of combat refining is done and there’s a new cinema feature. Furthermore, Leila shared insights about further development plans and Community work. Read on for all details about a thrilling month for our indie game.

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Update Changelog 2018-Dec-31

The new year is very close, but as we promised, another (huge) game update has been added in 2018. Team players can now start challenging Syndicate Campaigns in The Wilds. Everyone can explore a brand-new star system and a new mission. The combat UI has been reworked, massively reducing the need of scrolling. All stims have been renamed to indicate their purpose. Your CORETECHS archive contains a detail description that explains how the new naming works. Read on to see all details about today’s improvements and game play extensions.

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Avatars in Tau Station

Since avatars were introduced to Tau Station, you can now decide your character’s physical appearance. Later updates were made to public profile page layouts and other UIs so that citizens’ avatar images are now visible throughout. Read on to learn more about the recent changes and get a glimpse of an upcoming feature…

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Update Changelog 2018-Dec-07

Today’s content update adds the cinema to your CORETECHS, and extends your credit log to 10 entries. Mails won’t be delayed anymore which means you communicate faster than light speed, even if you write a message to a citizen on a station far, far away from your position. The team processed your typo reports (thanks!) and did a couple of detail changes you can check in more detail in today’s changelog. Enjoy!

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We’re hiring additional Narrative Designers. Join us!

Our indie game Tau Station is hiring! If you are a narrative designer with a passion for science fiction, interested in working with an international team, please read on and take your chance to join us! Our epic story is growing and we need some reinforcement to provide more systems, stations and high quality missions for our Community.
The application phase ends on 4th of January 2019.

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Status Report: November 2018

November consisted of 4 weekly game updates. 7 new missions are extending the story, avatars made it to game, coming with a lot of UI changes and improvements such as seeing your opponent in combat now and new public profile pages. The Ruins got extended by 3 sub-areas, new credit logs help you to check recent balance changes and the CORETECHS sections got cleaned up. Furthermore, careers have been improved, also following requests to show the progress (XP). Read on to see even more details about what happened last month, plus the list of supported browsers.

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Update Changelog 2018-Nov-30

We conclude November with another update for you. Several UIs now use avatars, such as combat, internal syndicate lists and public profiles benefit from a new layout as well! The the information panel contains a useful comfort feature: credit logs help you checking recent balance changes. The narrative team created a new mission for level 14+citizens and the CORETECHS has been cleaned up which leads again to a more compact view. Read on to see all changes and improvements of today’s new version.

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