June has drawn to a close Tau Station has continued to grow and evolve. There is, of course, still much to do, but seeing progress taking shape fuels our passion to soldier on! The new status report shows you how much we achieved the last month.
Each week brings more results, and the Universe of Tau Station is taking shape day after day. It’s a beautiful feeling that we love to share with you!
Continue reading "Tau Station Status Report: June"
København, once a beacon of industry, a station of shipwrights and world class engineers known far and wide as the very best in the building of spacefaring vessels. Now, after the Catastrophe, this station is a husk of its former self. When the Catastrophe struck here, it struck hard. Hundreds of gargantuan ships moored above the station, some for repairs, others being built outright, came slowly but inexorably crashing down upon the luckless denizens below. Cruiseliners, built to ferry thousands of passengers across the solar system disintegrated entire city blocks, other buildings exploded into fiery balls of deadly plasma as fuel tanks ignited or dangerous payloads caught a spark. In the aftermath, København’s people crawled out of the wreckage and, those that did, marvelled at their survival.
Continue reading "København – The Shipwright’s Shipwreck"
When reading through the literature of how games are built, we find that a common pattern for many games is the Entity-Component-System (ECS) pattern, first used in one of our favorite games Thief: The Dark Project. Tau Station uses ECS for items the characters can find and it’s proven very flexible and since we’re not a traditional “graphic” game, some of the known drawbacks of ECS don’t apply to us. However, we also make use of traditional object-oriented programming (OOP) and that’s where we wish to avoid a common trap that many software developers fall into: multiple inheritance.
Continue reading "Avoiding Multiple Inheritance with Traits"
Within the Universe of Tau Station there are two great “superpowers” that have been rivals for centuries. Though the Consortium and the Gaule Protectorate have reached agreements on numerous mutually beneficial economic, military, and scientific policies, their basic ideological and cultural differences have always been major points of contention. In an earlier blog we discussed the Consortium; here we take a look at the Gaule Protectorate.
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May is almost over and this month brought us many ups and downs… but only regarding the temperatures here in Western Europe. Our international development team is “weather-proof” and is moving steadily forward to Closed Alpha—regardless of the circumstances beyond our windows. This month we were also able to set up important internal processes and tools which will help us to work more efficiently in the weeks to come. Read on below our status report to see what our team has accomplished for Tau Station in the last weeks.
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What was once violent and rough, volatile, and explosive has calmed like the stars from which our bodies were fed our first ancient form. The old ones give us the origin tales of our promise land: Daedalus, our home and we, The Promethean Sect, have claimed it as our own. We thrive on our home station. The time for destruction and disorder has come and gone. Our bounty is won: Daedalus Station is our haven. From this we vow peace. Sated, we vow calm.
Continue, that you may know more.
Continue reading "Daedalus Station. Your True One Life awaits."
Clones and cloning are unique elements found in Tau Station. They are an integral part of our universe, serving as both interesting plot devices and essential parts of game play. Knowing how important they are to your experience, we’ve also had our art team craft visuals that help illustrate the cloning process in details that go beyond imagination.
Continue reading "A Visual Visit to Your Local Clone Center"
The Catastrophe was a time of chaos and darkness; we, as a species, were floundering and struggling to survive. A number of factions rose up out of the ashes of humanity to guide and steer the remnants of our civilization to safety. Today we’d like to introduce you to the Consortium!
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At the heart of the Tau Station Universe is the wonderful belief that we are all creators and collaborators in the narrative of life. Carl Sagan, the astronomer and popular evangelist of science education, once said “We are made of star stuff.” We are also made of story stuff. From the beginnings of humanity, from the moment we gazed deeply into the night sky, we began to ask questions about our place in this greater universe. And out of this wonderment, this awesome and even frightening sense of the immensity spread out before us, we began to pull down the stars, to hold them within, and to struggle with the hopelessness of our own insignificance. We began to create stories as a way to give the world around us structure, meaning, and answers. The stories we created offered us a way to become active participants rather than blind, passive victims of circumstance. The stories placed value and meaning in our existence. Through the act of sharing, stories affirmed the commonality of our experiences and relationships. Stories allowed us to bond, to face the darkness together, to communicate, and to give us a sense of continuity as a species.
Continue reading "Tau Station and the Art of Storytelling"
April draws to a close and heralds in the vibrant sights and sounds of springtime. In a similar way, Tau Station has taken a cue from the new season and has continued to grow with a flurry of vitality and activity. It’s been a busy month, one that brings us closer to closed Alpha. We’ve made advancements in interstellar travel, inventory, and even the universe itself among many others. Read on below the status report for a glimpse into the developments of this past month.
Continue reading "Tau Station Status Report: April"