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Necessity is the mother of (weapons) invention!

The question of survival awakes the most primal instincts in us. And that includes the urge to arm ourselves in the face of a threat. But since the Catastrophe destroyed so much, those who want to enter battle with a functional weapon to hand need to harness their creativity.

And so, in the post-Catastrophe world of Tau Station, refurbished rifles and chop-job shotguns are the norm. Here, people improvise and handcraft solutions to their problems!

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Posted on Categories Art & UITags

Media focus: Introducing the Bodyguard’s Bulletin

Citizens, today’s post brings you something a little different! It’s the first of a new series focusing on the galaxy’s various media offerings. Every few tenspans, we’ll bring you extracts from a specially-selected guest content feed. This edition comes courtesy of the ‘Bodyguard’s Bulletin’, the galaxy’s most-read content feed for the private security sector. Written by ex-bodyguards (and brothers) Boson and Draco Packard, it provides insight into this booming sector.

In the future we’ll bring you similar highlights of content from popular feeds such as Tau Life, Consortium Cadet, Ice Trader Daily and more. But for now, enjoy this free extract from issue 202.74 of the Bodyguard’s Bulletin.

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Bonds explained: A virtual economy (part 2)

The credit may have only taken a few post-Catastrophe cycles to become humanity’s common currency. But its premium counterpart, the bond, was a much stranger discovery. It took far longer to find its place in the galaxy’s economic system.

Having been forged in the throes of the Catastrophe, this unusual technology fascinates many. Even today, debates rage about the true nature of bonds. What exactly are they? None can provide a full answer, but at least some things are agreed upon…

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Taking Credit: A Virtual Economy

In the time following the Catastrophe, almost all infrastructure had collapsed. Many networked systems had crashed and much that existed within the digital realm was erased as if a virtual wildfire had spread through the galaxy’s servers in one digitally-devastating wave. It resulted in a catastrophic loss of both life and data on an unfathomable scale. Isolated systems were, for the most part, the only element to survive and, due to the nature of its digital existence, the credit was one such system. Capitalism, always humanity’s most tenacious trait, had managed to survive the apocalypse.

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Status Report Q2/2019 (Apr-Jun)

The second quarter of 2019 has seen a host of enhancements for our game features. Feedback and messaging have been optimized with the new pop-up feature. We continued to bring more elements into full-screen mode, and introduced the Archive 2.0. Side Jobs, Career Tasks, and Discreet work have been polished, adding new UI, branching choices, and NPC pictures. There are also new university courses, 2 new missions, vendor logos, new item artwork, technical improvements and the new “/me” command for chat, as well as a number of important changes for Syndicates. Read on for all the details about what is new in Q2/2019!

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Update Changelog 2019-Jun-25

Greetings citizens! The new update has been deployed and it contains changes and improvements for game features across the board. This is most extensive changelog we ever had so far. Besides the huge Side Job rework and the brand new Archive 2.0 we also have various Syndicate changes and improvements, (also for blueprints!), preparations for the upcoming buildings, further message clean-ups and several performance boosts, 18 new item images, new NPC avatars, and you can now use the new “/me” chat command 🙂 Read on for the full list of details, but be warned – it’s a doozy!

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Galactic Destinations: Asimov Freehold

Dear reader, we hope you’re in the mood for ‘droids and bots! This latest issue comes to you from Asimov Freehold, where our writer Aung Yeoh recently interviewed one of the Consortium’s best brains on the subject; Kelly O’Denshire. Below you’ll find her intriguing dispatch from this Iron Quad oddity…

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Building a Universe with Open Source Code

Tau Station relies heavily on open source code. Our database is PostgreSQL, with database deployment management handled by sqitch. Our main programming language is Perl 5, we use Redis heavily as a fast cache for non-critical data, and so on. Lots and lots of open source code.

For our developers who want to share some of our code with the open source community, we simply ask that the code not have “Tau Station-specific” code in it. In other words, part of the fun of Tau Station is discovering its secrets by exploring the universe, not reading them in source code.

So we’ve released two more modules which, we hope, others might find useful.

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