July was a month filled with it a lot of progress.
The Tau Station teams are happy and working well together, taking us closer one day at a time closer to the Alpha that we so want to offer you. A few more months of work done at this pace, and we will be able to welcome our first players.
Yes, Alpha is getting closer every day, and we are exited to announce when it will happen very soon. Stay tuned and register for our newsletter for a chance to be one of the first explorers on Tau Station.
Continue reading "Tau Station Status Report: July"
Lights flicker against the summer marine haze of a San Diego dusk. Sounds of anticipation and joy seem to swell from the very ground itself. The glistening paints hues over the rumble: the giggy glee and excitement of a little slice of magic here on Earth: Comic Con. A time and place of celebration and freedom, Comic Con calls to a part of us all.
For four days fandoms collide to simultaneously give thanks and be thanked for and by their favorite creative pop-culture properties. Teams from television, films, animes, games, mangas & comics anxiously await the chance to meet the people who hold sacred the work they do. That encounter and exchange is a beautiful one. There is a spectacular synergy in the air. We are just as excited to see you and you are to see us. It is a unique perk of the Con scene that can not be underscored enough: meeting you matters to us.
Read on below for Erin’s personal Comic Con recap about the event and her part in the panel talk, “Writing for the Computer Gaming Industry”. Also, enjoy the photos from the event and our new game flyer!
Continue reading "Comic Con: The Land of Imagination and Promise"
We are gliding across the world in total silence, with absolute smoothness; a motion of stately grace which makes me feel godlike as I stand erect in my sideways chariot, cruising the night sky.
– Michael Collins (astronaut)
Outer Space and Beauty have always been two concepts that often find a great kinship in each other, both in the stunning visuals of the universe around us but also through the lenses of our own imaginations. While Tau Station will always strive to harness the boundless creativity of your own imagination through engaging narrative and an immersive universe, we are just as committed to presenting you with stunning visuals crafted by the deft fingers of our talented artists.
This week, we would like to present you with various images inspired by the concept of travel within the Tau Station Universe.
Continue reading "The Art of Space Travel"
A very wise and gifted old man once stated:
Mutation: it is the key to our evolution. It has enabled us to evolve from a single-celled organism into the dominant species on the planet. Its process is slow, and normally taking thousands and thousands of years. But every few hundred millennia, evolution leaps forward.
While we do have the utmost respect for the afore-quoted gentleman, the denizens of Tau Station’s ‘verse have taken a slightly more extropian approach. Born of necessity and the need to survive in the new situations that arise when one seeks to colonize new star systems with their own idiosyncratic gravities, atmospheres, and a whole host of new dangers, humanity bio-engineered its own evolution.
Read on below to discover Tau Station’s Genotypes!
Continue reading "Genotypes: Evolution by Design"
We love great stories! It’s something we simply cannot overstate. A couple of months ago we brought you our first batch of Mission Dispatches. Our narrative designers have been busy crafting tales and stations, and while we sometimes find ourselves wondering about the worrying giggles emanating from their brainstorming sessions, we feel it’s time to bring you another glimpse into some of Tau Station’s upcoming stories!
Continue reading "Mission Dispatches : Chapter Two"
Founded by wealthy Gaule philanthropists looking to fashion a station devoted to the arts, Nouveau Limoges has long existed as a haven for artists, poets, musicians, and idealists. With its reputation for independent thinking and a resistance to authority, the station has always been seen as somewhat of an eccentric anomaly to the Gaule administration. With its large population of free thinkers, devoted to creative pursuits, the government was often at odds with the non-conformity of its citizens. The imposition of tighter control was met by increasing civil disobedience and the threat of outright rebellion.
Continue reading "Nouveau Limoges: Sanctuary of the Arts"
June has drawn to a close Tau Station has continued to grow and evolve. There is, of course, still much to do, but seeing progress taking shape fuels our passion to soldier on! The new status report shows you how much we achieved the last month.
Each week brings more results, and the Universe of Tau Station is taking shape day after day. It’s a beautiful feeling that we love to share with you!
Continue reading "Tau Station Status Report: June"
København, once a beacon of industry, a station of shipwrights and world class engineers known far and wide as the very best in the building of spacefaring vessels. Now, after the Catastrophe, this station is a husk of its former self. When the Catastrophe struck here, it struck hard. Hundreds of gargantuan ships moored above the station, some for repairs, others being built outright, came slowly but inexorably crashing down upon the luckless denizens below. Cruiseliners, built to ferry thousands of passengers across the solar system disintegrated entire city blocks, other buildings exploded into fiery balls of deadly plasma as fuel tanks ignited or dangerous payloads caught a spark. In the aftermath, København’s people crawled out of the wreckage and, those that did, marvelled at their survival.
Continue reading "København – The Shipwright’s Shipwreck"
When reading through the literature of how games are built, we find that a common pattern for many games is the Entity-Component-System (ECS) pattern, first used in one of our favorite games Thief: The Dark Project. Tau Station uses ECS for items the characters can find and it’s proven very flexible and since we’re not a traditional “graphic” game, some of the known drawbacks of ECS don’t apply to us. However, we also make use of traditional object-oriented programming (OOP) and that’s where we wish to avoid a common trap that many software developers fall into: multiple inheritance.
Continue reading "Avoiding Multiple Inheritance with Traits"
Within the Universe of Tau Station there are two great “superpowers” that have been rivals for centuries. Though the Consortium and the Gaule Protectorate have reached agreements on numerous mutually beneficial economic, military, and scientific policies, their basic ideological and cultural differences have always been major points of contention. In an earlier blog we discussed the Consortium; here we take a look at the Gaule Protectorate.
Continue reading "The Gaule Protectorate"