Another month comes to an end and all teams were able to finish a lot, as you can see in our brand new status report. Many UIs and designs made it to the game. Features like storage per station and Market Vendors have been implemented, a lot of progress was made by the narrative team, new missions were added, and more load testing was performed. Several tasks need be done before Closed Alpha can start, but the outlook for December points out that we’ve been coming closer: Full in-house play-testing is on the list…
Continue reading "Tau Station Status Report: November 2017"
In previous articles focusing on the technical side of creating Tau Station, we’ve discussed how our team is working hard to utilize inclusive design, how they’ve created an authoring tool to provide meaningful choices for players, and about their focus on writing clean database code. Today, we are going to discuss artist choices about borders which make game’s user interface (UI) visually complex and interesting, while still allowing the art assets to be usable in a variety of situations.
Tau Station has many different types of artist elements that use non-standard borders and edges. A design like this can be implemented in a variety of ways; with an older approach, which utilizes files in a PNG format, and which only consist of the file having one layer, or a newer approach, which is more complex, but which utilizes more layers and which is less limiting. We will focus on a new(ish) technique which seems to often be overlooked by many front-end developers, even in 2017.
Continue reading "Borders with Cut Corners in a Post-HTML5 World"
“Whoe’er has travel’d life’s dull round,
Where’er his stages may have been,
May sigh to think he still has found
The warmest welcome, at an inn.”
After a day spent scavenging in the ruins or mining the ice rings of Saturn, having a place to unwind, rest, catch up with friends, or meet new ones is much appreciated.
Continue reading "The Art of the Inn"
“What the noodle is made of is not as important as how the noodle is made. One can be a bad, as long as the bad is not in the preparation.”
(-Hsu, Noodle cook of Taungoo)
In our ongoing effort to provide a glimpse into some of the unique places you’ll find on your journey through the universe of Tau Station, we offer our latest installment of our Galactic Destinations series, The Broth Base & Seishu Pub of Taungoo Station. Like our previous entry, The Mermaid on Kobenhavn, The Broth Base & Seishu Pub is an inn catering to all forms of trader, wanderer, and traveler. But unlike The Mermaid, Taungoo Station’s inn features something that travelers can find nowhere else: Taungoo Noodles, the delicacy known throughout the universe as culinary art.
Continue reading "Galactic Destinations: The Broth Base & Seishu Pub"
Time is running out fast! 2017 is nearly over, but we made a lot of progress in October 2017, as you can see in the new status report about the development of our science fiction game, Tau Station. Our focus is (still) on getting the game ready for Closed Alpha. Due to the progress on the backend, the frontend team was able to get several core elements in shape for testing. The art team has created a lot of designs. Long story short: several UIs, core game chat, and a couple more missions are waiting for you, while game design is pushing the skill system and combat even further.
Continue reading "Tau Station Status Report: October 2017"
“And when I ate you, we would grok together and nothing would be lost and it would not matter which one of us did the chopping up and eating.”
Valentine Michael Smith
This time period corresponds to a tradition from Before that venerates the spookier folktales and mythoi of our ancient cultures. Today we bring you a report on the ghoulish mystery that surrounds the station known as Moisson! Read on to discover more about the rumors of this alleged dark harvest.
Continue reading "Moisson Station: A Cordial Meating"
The primary driving force in the successful tenure of the space traveler is simple: survival. Whether entering a strange new station, scavenging for goods, or trying to level the playing field with an obstinate negotiation gone awry, sometimes a well-armed response might be your best hope for a tidy outcome in the Tau Station universe. A post-scarcity life can get rough from time to time. It’s best to be prepared with the proper tools to smooth it all out. Sometimes, the best tool is one of our various styles of guns.
Previously, we offered a glimpse into The Art of the Market and The Art of Space Travel. This week we’d like to present you with a sample of weapons devised by the Tau Station art team.
Continue reading "The Art of the Guns"
More than simply linear paths or interactive stories, our missions in Tau Station provide a unique adventure in immersion. To advance through the universe of Tau Station, many difficult decisions await. Missions are one of the main sources of experience in the game, and completing them will help you to understand the Tau Station universe better. Passing them won’t be easy, however.
In order to provide the narrative team with enough level of creative freedom, we are constantly improving and developing new features for our mission authoring tool: Mission Builder. Now it’s time to uncover some of the internal details and show what goes on the behind the scenes while playing in Tau Station.
Continue reading "Mission Builder Reloaded"
Goodbye September 2017, and a warm welcome to October! The team is pushing hard towards getting Tau Station into shape for Closed Alpha. There is a lot of excitement that very soon a select group of Sci-Fi fans will have a first look at the game. Did you sign up for the newsletter? With some luck, you could be one of the fans invited to the Closed Alpha. See below what was achieved in September and what will be the next milestones for October.
Continue reading "Tau Station Status Report: September 2017"
Peace is a natural effect of trade.
Charles de Montesquieu
Peace may not be the first word that comes to mind when walking through a market in the Tau Station universe. From the raucous harmony of a vendor hawking his wares, to the acrid, metallic taste lingering in the air after a potential customer tests out a gun at the Hephaestus Weapon Tech booth, the Market place is always one of the most chaotic and vibrant areas on a station.
Recently we showed you a glimpse of what our very talented artists were creating in as far as space travel. This week, we invite you to enjoy a small tour of some of the many interesting aspects of our market places.
Continue reading "The Art of the Market"