Tau Station Status Report: September

Welcome to the first edition of Tau Station: Status Report. We’ll be posting an update every month to share what we’ve recently accomplished and what we’ll be working on next. We appreciate everyone who supports our game and want to be transparent with you about how the development is going. Also, it can’t be denied that knowing we’ll be going public with our progress every few weeks is a great motivator! This is our first post of this kind and it’s going to be a long one, so grab a beverage of your choice, find someplace comfortable to sit, and come along for the ride.

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Tau Station: A Two-Headed Dream

Like many big projects, the idea for this game started out as one person’s dream. What you’re going to read here is the story of how Tau Station has moved from being just a dream to a game that’s a few short months away from launching its Alpha testing phase. It’s a story in two voices.

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Welcome to Tau Station

I’m doing heater runs in Taungoo when a contact I haven’t heard from in years asks me to quietly deliver a package to Nouveau Limoges, another station in the Sol System. The money’s good so I head down to the port, hop in Amethyst, and launch. Amethyst‘s an older ship and she’s higher maintenance than I’d like, but she keeps flying.

A little over 7 segments later (just over 1.5 hours, old Earth time) I arrive at Nouveau Limoges and that’s when the trouble kicks in. I’m a Consortium citizen, but Nouveau Limoges is a Gaule station and I forgot to renew my visa. Immigration computers notice my status and Amethyst‘s nav system is overridden to auto-deport me. Meanwhile, I was supposed to deliver the package in my hold within 8 segments and now it’s starting to change shape. I think I’ve been set up.

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