March is winding down and we’re wrapping up another month’s work on Tau Station. We’ve made some exciting progress this month, including adding more features to the mission builder and nailing down a format for displaying information across the game in a way that both fits with our aesthetic and supports our commitment to accessibility. These improvements, along with other work done this month, pave the way forward for even greater progress on the universe.
Continue reading "Tau Station Status Report: March"
February has drawn to close and Tau Station’s universe has continued to grow and evolve. In some ways, it’s been a tough month. We’ve been reviewing all our processes and identifying where we need to change our approach in order to meet our development goals. This has meant reevaluating priorities, changing our focus in a couple areas, and generally pushing harder on timelines. The results have absolutely been worth it, though, and we’re seeing that difficult work delivering results. We wrapped up the month with some big additions and improvements to gameplay, accomplished our first major data migration between servers, and we’ve built up a solid momentum for moving forward. Enjoy the new status report about February.
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It’s been another busy month here at Tau Station! We’ve reached the point where we can really start seeing how everyone’s work fits together to make our universe come alive. It’s an incredibly exciting and motivating time, and development will continue to speed up from here. We’re getting close to wrapping up the game flow and roadmap work that we continued through January, and are much closer to announcing our Alpha launch date. We’d originally planned that for this status report blog post – but we want to be as accurate and realistic as possible when we share the news with you, so we’re going to hold off a little longer as we finalize things. Information on the Alpha launch will go out through our newsletter before we share it anywhere else, so if you want to be among the first to know make sure to sign up.
In other Tau Station news, Curtis will be attending FOSDEM this weekend to give a talk about our project. He’ll have some great stickers to hand out so keep an eye out for him if you’re there. We were also very pleased to talk with E-Access News about our approach to accessibility, and they just published the interview on their site.
Continue reading "Tau Station Status Report: January"
Next month our game designer, Curtis, will be giving a talk about Tau Station at the FOSDEM conference in Brussels. We considered sending him with flyers to hand out but decided that stickers would be a lot more fun. Because who doesn’t love stickers?!
Using some of our favorite images from Tau Station’s background art, our graphic designer Tania put together this collection of stickers to give everyone a glimpse into our universe. Some of these pictures are new and haven’t been shown anywhere before.
Continue reading "Tau Station Sticker Fun"
Happy new year from all of us at Tau Station! Amid the hustle and bustle of the holidays, we’ve been focused on planning. We reviewed all our current and proposed features, then mapped out the game flow so we can make final decisions about what we’ll include in our Alpha testing release. This month we’ll take all that information and create a revised roadmap, and we plan to come back to you in next month’s update with an Alpha launch date.
We’re also very pleased to welcome some new faces to the project: Peter and Ilya, who are joining us on the technical side, as well as Will, Al, and Greg on the narrative. We’ve got a great team of people building the Tau Station universe.
Continue reading "Tau Station Status Report: December"
It’s hard to believe that the end of the year is just around the corner! Work continues at steady pace here at Tau Station as we head into the final weeks of 2016.
We’ve been reviewing our gameplay over the last two months, and have come up with some additional features around Orwellian levels and resource scarcity that will bring a lot of richness to the universe. More features mean more work time is needed for implementation, though, which isn’t reflected in our current roadmap. So we’re calling a feature freeze in December, and from there we’ll reevaluate all our current and proposed gameplay elements to decide which ones we feel are critical to have in place for Alpha testing. Then we’ll estimate the workload and timeline to create a revised, final roadmap to Alpha launch.
More to come on that next month. This is what we’ve been working on in the meantime….
Continue reading "Tau Station Status Report: November"
A part of me believes that if Tau Station is one day described as a “good game” we will have failed.
We will have failed the vision; we will have failed the dream.
That’s a strong statement, isn’t it? A touch crazy for sure, but why not?
If we are really honest, from the beginning Tau Station has been about more than playing. It has been about creating a place you can escape to. A place where differences do not matter.
Continue reading "Tau Station: It’s More Than a Game, It’s a Universe"
October was a busy month for Tau Station. We made good strides in all areas of the game’s development although our overall plan for the month was perhaps a bit ambitious. With several team members taking some much-needed vacation time we didn’t accomplish everything we’d listed on the October roadmap, but we’re adjusting and rearranging the work as we go. Now everyone is back and we’re heading into November well rested and ready to move full speed ahead.
This month our Managing Director, Leila, also attended Game Connection Europe. It was a great opportunity to meet with other game developers and folks in the industry, and to start showing Tau Station to the world. We know that this was just the first convention of many to come for us and will be hitting the road with the game more next year.
Continue reading "Tau Station Status Report: October"
Update: This position has been filled.
All Around The World, a France-based company, is looking for another Narrative Designer to join our game’s creative team. This is a part-time, remote contract position.
About the Game
Tau Station is a text-based science fiction MMORPG currently in development. We’re merging elements of choice-based interactive fiction with all the functions of a traditional MMO – trading, missions, crafting, combat, politics, skills, and more – and building something new. Our vision for Tau Station is to create a fully immersive, engaging game world that rests on the foundation of a quality science fiction plot.
Continue reading "Love Sci-fi? Tau Station is Hiring for a Narrative Designer"
A personal message of thanks to Bordeaux Games and Magelis,
Developing a first game is a lonely journey.
Knowing that the Tau Station team is currently more than 20 people, it might come across as a surprise to talk about loneliness.
Continue reading "A Personal Message of Thanks to Bordeaux Games and Magelis"