We are not many, we are one!

These days, we see the planet is far smaller than before. We all need to take care of each other, therefore we share some useful information from the World Health Organisation, as well as special gift to share some joy and escape with all of you, no matter where you’re living. It’s one world, take care everyone!

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Update Changelog 2020-Feb-28

The new game update contains several detailed improvements for combat and a solution to better recognize if your leave the safety of your hotel room, as discussed with the Citizen Council. Some of your requests and suggestions have been implemented for Private Ships, and—we’re sorry for that—you cannot find out in a sneaky way anymore if a Citizen is inside a Hotel Room or Private Ship anymore.  Read on to see all details.

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2020, Moving Forward

A photo of Leila Contraire.This year, while full of excitement and progress, has, also, been particularly painful, both on a personal as well as a professional level. As a team, we went through personal losses, separations, a huge health scare for our dear one, and money issues. A lot of money issues…

One would say that we experienced life in full force during 2019.

However, these storms did not take away the dream.  They did not take away the commitment. If anything, they strengthened our resolve! Our passion in bringing to life this thing that we have grown to love more each and every day.

Together we will bring Tau Station to life.

Together we are moving forward, sometimes not as fast as one could wish for, but still making very important progress.

Therefore, together let’s look at what’s coming next first semester of 2020.

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Update Changelog 2019-Dec-23

Before the “year 2019” ends, we’re happy to share another game update with you. The Citizen Council member page now shows your new Community representatives. Feature wise, there are new courses, private ships can now have storage lockers installed, several improvements have been added for combat and Syndicate campaigns, and a batch of new items extends the campaign reward pool.

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Update Changelog 2019-Nov-28

Today’s game update adds 7 new University courses, and there are more to come! The new feature Genotype Food grants various bonus effects, depending on the genotype consuming it. As requested by your Citizen Council, the item pools of tier 4 and tier 5 have been extended by nearly 60 items. Part of this game update is also some combat balancing again, and on the forums, every post has a dedicated URL again. Read on to see all update details…

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Citizen Council Election #2 – Thanks for Voting!

A big thank you to all Citizens who voted in our second Citizen Council election which ended a few days ago at 203.91 GCT. Much gratitude also goes to all applicants and the nine candidates of the Community election!  Here are the basic results and a short preview about what happens next.

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Citizen Council Election #2 – Voting Week!

As of today, our Community deliberates on the next Citizen Council.  Vote for the candidate you want to support during the next 7 days. Good luck to all the candidates and thanks again for your willingness to invest your time for the good of our Community.

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Behind-the-scenes: A look at ongoing mission work

Attentive Citizens will already know that our narrative team has been working hard on missions recently. The work involves updating existing content and developing a new series of core missions. Read on to find out more about this work on one of our main narrative features!

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Update Changelog 2019-Oct-30

Today’s update adds a new card to the Citizen Council page, showing all candidates for the next election. As a bonus, there are also various other changes which made it into the game earlier than planned. There’s further combat balancing improvements for armor, reputation, skills and focus, and also some mission fixes. Finally, a special gift has been sent to all Citizens who were active during the last tenspan!

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