As we’ve mentioned before, there’s nothing we love quite so much as a great story. We love telling them, reading them, and living them. To us, a perfect tale is one which captures our imagination and takes us on an adventure, one that engages us and allows us to glimpse some of the mysteries of the universe. This is what we hope to bring to you through Tau Station’s missions.
As it happens, it’s time for another update on the missions we’ve been working on, so here’s a peek at three more of the stories you may encounter as you explore Tau Station’s universe.
Continue reading "Mission Dispatches"
One of the first things you’ll notice as you travel throughout the universe of Tau Station is the different nature of each and every station you visit. With humanity scattered after the Catastrophe, the survivors on each station rebuilt and developed their communities in response to the specific challenges they had to overcome. In a recent post we invited you to read about some of the inspirations behind Tau Station’s missions. Today we’d like to share how the space stations themselves, with their unique backstories and societies, have served as muse to our process time and time again. Come and visit three of our stations below!
Continue reading "A Visit to Three Stations"
We love a good story. The art of storytelling predates even that of the written word, and we’re pretty sure humanity’s tales will be here long after we’re gone, possibly for some alien race to pore over and ponder what kind of weird and wonderful creatures we once were.
More specifically, the narrative is one of the core pillars of Tau Station and we consider it in every aspect of game development and universe building. Through Tau Station’s missions you’ll discover the stories of its universe – its histories, its people; the living, breathing, and evolving culture of a human civilization on life support. Below, we’ll give you a peek at three of these missions that deal with different aspects of a galactic post-apocalyptic society.
Continue reading "Missions – Your Window Into Tau Station’s Universe"
We’ve started getting some great questions from those of you keeping up with Tau Station’s development, so we decided to gather some of them and share our answers with everyone. We’re loving the questions so please keep them coming. You can send them to @taustation on Twitter, or through our Facebook page.
If you’ve asked something that isn’t answered here we’ll do our best to respond to it in a future Q&A post. And if you find some of our answers a bit cryptic, maybe you should sign up for our upcoming closed Alpha so you can be one of the first to start exploring the universe.
On to the questions!
Continue reading "Tau Station Q&A #1"
You’re walking through the space station, minding your own business, when you’re suddenly attacked by a stranger. You fight back, but they’re tough and they manage to kill you before the guards can arrive to break things up. Usually, you wouldn’t be too worried about this. Most sick bays have a grim shared mantra: “If we can scrape you off the pavement, we’ll get you back on your feet.” There aren’t too many wounds they can’t fix. There’s a problem, though: you’re on Bordeaux Station and it doesn’t have a sick bay. Those fatal wounds all over your body are, for once, actually fatal.
Luckily, in Tau Station, death is not necessarily the end.
Continue reading "Clones – Don’t Leave Home Without One"
In last week’s post, we explored Tau Station’s setting. This week we’re looking at some of the gameplay and mechanics we have in place. We’ll have posts in the future that look at each of these topics more in depth, but this will give you an idea of how all the components work together to create a rich, deep universe.
Who do you want to be? There are plenty of things to do from the first moment you set foot in the Tau Station Universe. Everything is there to help you create the person you want to be and achieve the goals you set for yourself. If you want to become a wealthy trader and start your own syndicate, then you’ll want to pay attention to what’s doing well in the markets and get your hands on some to sell. Someone else might want to become a mercenary and fight for a living. Right away they’ll want to improve their physical stats in the gym and start scavenging for weapons and armor in the ruins. Of course, these are only a few of the options available. A sly trader could start their career by mugging a few people and using those stolen credits to finance their market purchases. Similarly, the mercenary might start a medical career to save up enough to buy choice weapons and armor from the market. It’s all up to you.
Continue reading "The Tau Station Universe: Gameplay"
For us, the dream of Tau Station has always been about creating a universe. A place we can escape to. A real universe that has depth, that we can immerse ourselves in and explore. We’re building a universe with words, and we’re excited to show it to you through this series of blog posts.
In many ways, we’ve been pretty traditional in our approach to building this universe. We started with the theme and the physical characteristics of the setting. We considered the history and events that took place, and speculated about how they would shape the people and social organizations within it. We thought about the politics, the economy, and the customs and daily rituals. And then we added one more thing to the mix: the science of it all.
Continue reading "The Tau Station Universe: Setting"
What’s in a name?
You’ve saved up enough credits to take a shuttle to another station. You walk through Tau Station’s port which overflows with ships, cargo, and people. The departures board lists your available destinations: Sol Jump Gate, Taungoo Station, København, Nouveau Limoges, and Poul Anderson’s Legacy. What hints about where you’re going do you get from the name of each station? This is something the creative team thinks about each time we write a pitch for a new station in the universe.
Continue reading "What’s in a Station Name?"
You’re exploring the shipyard of København Station when you bump into Kane, the distraught owner of Citizen Shipbuilders. He’s recently challenged his rival, Chamberlain, to a contest to prove who can build the fastest ship, but now the day of the race has come and he knows he’s going to lose. He doesn’t really care how you do it, but he needs you to get the race called off and will pay you a reward to make it happen.
As you navigate Tau Station, your character will be offered missions. There’s nothing really unusual there; missions are pretty common in MMOs. A non-player character (NPC) has a problem and hires you to solve it. You do the work, get your pay and experience points, and move on. But we see every mission, even the short ones, as a chance for the player to interact with the game world and make meaningful choices through their character.
A mission is a story, and Tau Station is a game built around stories.
Continue reading "Even Side Missions Should Provide Meaningful Choices"
Every adventure starts somewhere. Your first steps into the stars will take place on Tau Station.
The game’s starting location and namesake, Tau Station, is the capital of the Consortium and one of the safest places in the galaxy. The Catastrophe destroyed many of humanity’s space stations and left the rest in various states of collapse. Tau was one of the rare exceptions, surviving with most of its critical systems intact despite the extensive physical damage that left much of the station in ruins. While many of their Sol System neighbors would spend years struggling back to stability, the survivors on Tau Station climbed out of their pit far faster.
Continue reading "Tau Station – Your Adventure Begins"