Recently, we’ve been hard at work developing the inventory system’s UI and UX with added focus on accessibility for vision or motor impaired adventurers. Read on below for a look into our on-going process as we develop your inventory, one of the staples of every great adventure.
Obligatory disclaimer: Please keep in mind that this is a work in progress and is subject to change and any weapons or items on the screens below are placeholders.
Continue reading "The Inventory Story"
With humanity fighting its way back from near extinction and rebuilding the very foundations of civilization, you’ll occasionally find yourself in situations where life and death are just a hair’s breadth apart. The supplies you’re carrying with you may well affect the outcome. Weapons and medicines are key to the survival of any adventurer who wants to make a living (emphasis on living) on some of the galaxy’s more dangerous stations. Today we’d like to introduce you to two of Tau Station’s corporations that provide those supplies, and show you some of our concept art for their products.
Continue reading "Tools of Survival"
Pretty, immersive, thoughtful, and inclusive – these are concepts that have guided us as we’ve been designing our user interface. Words and stories are the foundation upon which Tau Station is built, but we’re going beyond just text on the screen to create the universe that we’ve imagined. Our narrative, art, and graphic design all work together to create an immersive experience and the sense of adventure and exploration that’s at the heart of Tau Station.
Continue reading "The Tau Station Universe: Design"
Our dream for Tau Station is to create a world you can explore and escape into, the way that we escaped into books as children. A world that you can picture yourself living in. But with more than two hundred stations to visit and explore, NPCs to talk to, missions to take, careers, combat, trading, politics, and more, how can we translate that onto the screen while also making it accessible to all players? It’s a challenge, but we have a team of very talented people working on it. By following web standards and design best practices, they’re building a user interface (UI) that is both good for gameplay and supports our overall vision for the game.
• Ties all the elements of the game together
• Is easy to use
• Provides you with information when and where you need it
• Contributes to the immersive atmosphere of the game
• Is accessible to all players
• Follows the principle of designing for mobile first
Continue reading "Tau Station’s User Interface"
The importance of a good logo really can’t be understated. It’s often the first part of the game you see and it gives a visual impression of what you’ll experience. A good logo can attract you to a game and a bad one can turn you off to it completely. So it’s no surprise that we put a lot of work into designing one for Tau Station. We wanted to get it right, and it was worth the effort because we came up with a logo that we love.
Continue reading "Designing the Tau Station Logo"
Words are awesome. Given a dictionary and enough time, a good writer can produce stories of limitless scope and grandeur. Dune, Foundation, The Laundry Files, John Carter duking it out with the baddies of Barsoom – we owe all these stories and more to authors spending massive amounts of time stringing words together. Tau Station is a text-based game, so believe me when I say that we like words. But we also like the richness that good art brings to a game, and the way it can give players some insight into the world and plot before they’ve begun to play or even read a single word.
Continue reading "The Art of Tau Station"