The new game update contains several detailed improvements for combat and a solution to better recognize if your leave the safety of your hotel room, as discussed with the Citizen Council. Some of your requests and suggestions have been implemented for Private Ships, and—we’re sorry for that—you cannot find out in a sneaky way anymore if a Citizen is inside a Hotel Room or Private Ship anymore. Read on to see all details.
Continue reading "Update Changelog 2020-Feb-28"
Just 200 segments ago, the Citizen Council met with the Tau Station team. Today, we would love to share what has been discussed in our first video meeting with your newly elected representatives.
Continue reading "Citizen Council: Meeting Report 204.61 GCT"
The Tau Station team is currently designing and implementing a number of improvements for the combat interface. Our work on interactive combat, however, also requires a number of UI design enhancements and additions. Before, however, we can give you a good glimpse of our plans and iterations, we have a special task for all you Citizens!
Continue reading "New Combat Outcome Screens: Tell us what you think!"
Before the “year 2019” ends, we’re happy to share another game update with you. The Citizen Council member page now shows your new Community representatives. Feature wise, there are new courses, private ships can now have storage lockers installed, several improvements have been added for combat and Syndicate campaigns, and a batch of new items extends the campaign reward pool.
Continue reading "Update Changelog 2019-Dec-23"
In a post-apocalyptic galaxy, trading is one of the cornerstones of survival. Over time, multiple options for exchanging goods have been added to the game, like visiting vendors or placing offers on the public market. The game economy dynamically reacts to supply and demand per station while University courses and your local reputation also affect your personal prices. Today we want to share a preview of a new option: direct trading.
Continue reading "Feature Preview: Upcoming Private Trades"
Today’s game update adds 7 new University courses, and there are more to come! The new feature Genotype Food grants various bonus effects, depending on the genotype consuming it. As requested by your Citizen Council, the item pools of tier 4 and tier 5 have been extended by nearly 60 items. Part of this game update is also some combat balancing again, and on the forums, every post has a dedicated URL again. Read on to see all update details…
Continue reading "Update Changelog 2019-Nov-28"
A big thank you to all Citizens who voted in our second Citizen Council election which ended a few days ago at 203.91 GCT. Much gratitude also goes to all applicants and the nine candidates of the Community election! Here are the basic results and a short preview about what happens next.
Continue reading "Citizen Council Election #2 – Thanks for Voting!"
As of today, our Community deliberates on the next Citizen Council. Vote for the candidate you want to support during the next 7 days. Good luck to all the candidates and thanks again for your willingness to invest your time for the good of our Community.
Continue reading "Citizen Council Election #2 – Voting Week!"
Today’s update adds a new card to the Citizen Council page, showing all candidates for the next election. As a bonus, there are also various other changes which made it into the game earlier than planned. There’s further combat balancing improvements for armor, reputation, skills and focus, and also some mission fixes. Finally, a special gift has been sent to all Citizens who were active during the last tenspan!
Continue reading "Update Changelog 2019-Oct-30"
We’re about to enter the last preparation phase before the new Citizen Council (CC) election starts in November! In a few days, we will reveal all the candidates who are asking our Community for their votes.
Continue reading "Citizen Council Election #2 – Promotion Period starting soon"