The update of calendar week 46 brings you the first part of the avatars; you can now choose how your citizen looks! A new PvP protection is in place while playing missions, doing side jobs or doing discreet work. The level requirement for a syndicate foundation has been reduced down to level 14. The narrative team was also busy, and present another 2 new missions in the Barnard’s Star system. On top of that, there are several UI improvements, textual corrections as usual, and please have a look at the list of supported browsers.
Continue reading "Update Changelog 2018-Nov-14"
On 1st of November, we invited Tau Station citizens to a video call with the team. Today’s the day! Read on to see all details.
Continue reading "Invitation to a video call with our team"
An important feature for your customization which will improve the look of Tau Station, even more, is getting closer! We’re happy to share a sneak peek about Avatars with you…
Continue reading "A Sneak Peek on the Upcoming Avatars"
The former Ruins area got split up into more sub-areas to better deal with the recent new features and to be prepared for upcoming features at the same time. The Ruins now consist of ‘The Wrecks’, ‘Syndicate Districts’ and ‘The Wilds’. Furthermore, 2 new missions have been (officially) added, and several improvements and fixes made to the game, thanks to your reports!
Continue reading "Update Changelog 2018-Nov-07"
This post focuses on our experience of educating on web accessibility across a truly remote team. Read on to gain an insight into how we supported team members spread across Europe and Australia to create an accessible game.
Continue reading "Remotely educating our team on web accessibility"
October 2018 was one of the most prolific months for our young game. A total of 8 new missions were added, we released our first trailer, cycle 200 was celebrated with gifts and a new mysterious mission. Following a Community suggestion, the Station News feature enriches game play, reporting to everyone what’s going on in our growing universe. The new consumable item ‘Termination Pellet’ allows new strategical re-spawns; your wish is our command. Military Stim packs have been updated with a batch of new 3D artwork, now indicating which stats get boosted. Many improvements have been added to the combat system. Read on to see all details about an exciting month in Tau Station!
Continue reading "Status Report: October 2018"
Recently, the team has been working a lot on infrastructure and upcoming features which will be released later on. But for now, what you can see is a new mission and the content of additional cycle 200 update last Wednesday. It also contained a new mission with a special reward and a gift for cycle 200 citizens. Read on to see all (visible) update details of this week, but also learn more about the big features that are in development right now.
Continue reading "Update Changelog 2018-Oct-31"
The clock just passed Cycle 200! Read on to learn more about what the survivors of the Catastrophe celebrate today, uncover gifts for active citizens (as the administration said: activity pays off), and discover a new mission for everyone.
Continue reading "Happy Cycle 200, citizens!"
In this week’s update, a batch of improvements for the Combat has been implemented; thanks for your reports! With “Enemy of the Gate” and “The White Lady”, two new missions are available in the Barnard’s Star system. On top to that, we introduce the brand new feature based on a Community suggestion: Station News. Read on to see all details about today’s version update.
Continue reading "Update Changelog 2018-Oct-24"
Bathed in the dim glare of its ancient star, this Consortium-run Jump Gate station welcomes visitors to Barnard’s Star. One of them is Chief Bakker, sent here to investigate the station’s curious Catastrophe experience. Below, we reveal a transcript of Bakker’s first dispatch to Consortium bosses, back on Tau.
Continue reading "Galactic Destinations: Barnard’s Star Jump Gate"