In the time following the Catastrophe, almost all infrastructure had collapsed. Many networked systems had crashed and much that existed within the digital realm was erased as if a virtual wildfire had spread through the galaxy’s servers in one digitally-devastating wave. It resulted in a catastrophic loss of both life and data on an unfathomable scale. Isolated systems were, for the most part, the only element to survive and, due to the nature of its digital existence, the credit was one such system. Capitalism, always humanity’s most tenacious trait, had managed to survive the apocalypse.
Continue reading "Taking Credit: A Virtual Economy"
The second quarter of 2019 has seen a host of enhancements for our game features. Feedback and messaging have been optimized with the new pop-up feature. We continued to bring more elements into full-screen mode, and introduced the Archive 2.0. Side Jobs, Career Tasks, and Discreet work have been polished, adding new UI, branching choices, and NPC pictures. There are also new university courses, 2 new missions, vendor logos, new item artwork, technical improvements and the new “/me” command for chat, as well as a number of important changes for Syndicates. Read on for all the details about what is new in Q2/2019!
Continue reading "Status Report Q2/2019 (Apr-Jun)"
After the huge update last week, we present you today several detail changes and improvements. Thanks for your feedback!
Continue reading "Update Changelog 2019-Jul-01"
The Catastrophe left us reeling, fighting to survive and trying to rebuild a civilization from what amounts to barely the table scraps of the former one. This does not make for an easy path up the career ladder!
Continue reading "A Guided tour up the Career Ladder."
Greetings citizens! The new update has been deployed and it contains changes and improvements for game features across the board. This is most extensive changelog we ever had so far. Besides the huge Side Job rework and the brand new Archive 2.0 we also have various Syndicate changes and improvements, (also for blueprints!), preparations for the upcoming buildings, further message clean-ups and several performance boosts, 18 new item images, new NPC avatars, and you can now use the new “/me” chat command 🙂 Read on for the full list of details, but be warned – it’s a doozy!
Continue reading "Update Changelog 2019-Jun-25"
Dear reader, we hope you’re in the mood for ‘droids and bots! This latest issue comes to you from Asimov Freehold, where our writer Aung Yeoh recently interviewed one of the Consortium’s best brains on the subject; Kelly O’Denshire. Below you’ll find her intriguing dispatch from this Iron Quad oddity…
Continue reading "Galactic Destinations: Asimov Freehold"
Tau Station relies heavily on open source code. Our database is PostgreSQL, with database deployment management handled by sqitch. Our main programming language is Perl 5, we use Redis heavily as a fast cache for non-critical data, and so on. Lots and lots of open source code.
For our developers who want to share some of our code with the open source community, we simply ask that the code not have “Tau Station-specific” code in it. In other words, part of the fun of Tau Station is discovering its secrets by exploring the universe, not reading them in source code.
So we’ve released two more modules which, we hope, others might find useful.
Continue reading "Building a Universe with Open Source Code"
Last week, we shared a preview of the CORETECHS archive update, including a brand new UI and lots of content changes. This week, we’ll take a look at another area currently getting a significant makeover: side jobs. The Tau Station team has plenty of plans for this feature, which you’ll soon be able to experience.
Continue reading "Side Jobs Revamp!"
The word “archive” sometimes evokes images of dusty old books of little interest. But in a post-apocalyptic world, when nearly all knowledge got lost, an archive is a treasure-trove of precious wisdom! The Tau Station archive is a key part of your CORETECHS, expanding with new data as you progress in the game. Best of all, this vital feature is now getting a digital makeover with a new interface, and a big content rework…
Continue reading "Archive 2.0: A new look & updated content"
A number of corporations have risen to a degree of notoriety and acclaim since the Catastrophe, growing and stepping in to fill the void in needs and services created by the Catastrophe. Some are, perhaps inevitably, less reputable than others while others purport to having only humanity’s best interests at heart. In either case or anywhere in between, the current climate that puts survival of the species at the forefront of our list of priorities makes the perfect breeding ground for a handful of powerful organizations to end up with corporate control of various aspects of what is shaping into day to day life.
Read on below and in future segments for our rundown of the major players out there!
Continue reading "Corps Run(down): Guns & Gastronomy"